An action puzzle game of managing your workers to last as long as they can through one hellish workday. Drag your workers around with the mouse to the tasks they’re best suited for. Manage unexpected incidents which complicate your job and research upgrades to improve your workers efficiency. Try to get as high a score as you can!

Credits

Artificer-111 - Programming/Project Management

SouthRiverPoet - Character Animation/VFX

Virtual Toast - Environments/UI

InfernalBraxia - SFX/Composing

Fire - Event Writing

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AnimalOfficev11_Release.zip 37 MB

Comments

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I kinda really like the game! The info dumb of a tutorial in the beginning was a bit rough on my brain, but once I figured things out it's a pretty fun game!

(+2)

It's quite cute and enjoyable

Here's some points to work on if you want to make it a full game:

- the story needs to have the game paused. It overlaps the bottom tables for me so you cant actually play the game

- there has to be a point system or time system so you get rewarded for finishing the work faster.

- It took me a while to understand which character does what tasks. I thought the shirt colors matter, but didn't see the overlay for a while. 

- A progression system could be that each character only does their main shirt color first, but you can train them in other colors.

-missions. the game needs levels or missions.

with a little focus I can see this being a quite enjoyable game

(+1)

Cute game Artificer!! It's so fun dragging and dropping the characters, the detail in the little animations are great and love each character's appearance and expression. :) 

(+2)

Posted this on the game jam page and posting this here as well:

This was incredibly enjoyable and I LOVED the amount of polish the VFX and animation had. It could benefit from pausing during the intro cutscene (as I think the game was running during this time) and a bit more of a tutorial. That being said, I loved how all the characters were designed, animated, and worked together. The mechanics also seemed really well realized and I would love to see a full version of this game with multiple levels and maybe an overarching narrative! I have so many thoughts about the game feel, art, and mechanics. Overall, lovely job!